A lot of people are saying Dead Space, but how else would you move through a large space ship except by spinal trams? our take on it is certainly similar, but your use of blues and the glowing surfaces has a different take on the idea. Plus you added the 'turn-styles' which could be a cool feature if the game involves tracking someone.
(Okay they were here last at 14-32, wait this messed up ID is here AGAIN, was someone following him/her?)
I just brainstormed that outta nowhere... gonna go write it down.
It's quite a bit different than Dead Space, which will become more obvious as it gets further into production, most of the environments I've posted are more grungy so far. We'll likely be doing a kickstarter during the Summer.
Wasn't really thinking on lighting in that regard but that it just looks a bit too simple and could benefit from a bit more interesting light source. Maybe one of those lighting situations where the main light source shows the shadow of a fan for example that is in front of it making the scene a bit less flat in terms of what is going on in the environment. I don't know hopefully you understand a bit of what I am trying to suggest in a poor way lol.